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Archives/bf1942/levels/ms_battle_of_foy/MS_BATTLE_OF_FOY.rfa
bf1942/levels/MS_BATTLE_OF_FOY/objects/Weapons/Allied/3/x----M1Garand/Objects.con
ObjectTemplate.create HandFireArms Garand
ObjectTemplate.itemIndex 3
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate 7,62mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 8
ObjectTemplate.numOfMag 7
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4.0
ObjectTemplate.roundOfFire 3.2
rem ObjectTemplate.roundOfFire 4
objectTemplate.aiTemplate M1GarandAI
ObjectTemplate.zoomFov 0.7
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.8
ObjectTemplate.soldierZoomPosition -0.04/-0.03/0
ObjectTemplate.soldierCameraPosition -0.01/-0.02/0.01
ObjectTemplate.addRootSpeed 0
ObjectTemplate.ammoType 1
ObjectTemplate.autoReload 0
ObjectTemplate.allowReloadOnEmptyClipOnly 1
ObjectTemplate.ejectClipTime 0.6
ObjectTemplate.GUIIndex 3
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmmoBarPosX 6
ObjectTemplate.setAmmoBarPosY -17
ObjectTemplate.setAmmoBarTextPosX 5
ObjectTemplate.setAmmoBarTextPosY 10
ObjectTemplate.setCrossHairType CHTCrossHair
Rem *** Deviation Begin *****
ObjectTemplate.velocity 750
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1.0/2.0/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.5/0.5/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 3.0 1.5 0.07
ObjectTemplate.setDevMod 1.5 0.9 1.25
ObjectTemplate.setMinDev 0.25
ObjectTemplate.setTurnDev 2.5 0.1 0.1 0.175
ObjectTemplate.setSpeedDev 4.0 0.3 0.25 0.21
ObjectTemplate.setMiscDev 3.5 3.5 0.095
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/M1Garand.ssc
ObjectTemplate.createSkeleton animations/M1Garand.ske
ObjectTemplate.useSkeletonPartAsMain Base
rem *** LodObject must be located as first child to work on handweapons.
ObjectTemplate.addTemplate M1GarandLod
ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setPosition 0/0.05/0.84
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_shellM1Garand
ObjectTemplate.setPosition 0/0.1/0.41
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create SimpleObject M1GarandSimple
ObjectTemplate.geometry M1GarandSimple
ObjectTemplate.create SimpleObject M1GarandMagasin
ObjectTemplate.geometry M1GarandMagasin
ObjectTemplate.create SimpleObject M1GarandClip
ObjectTemplate.geometry M1GarandClip
ObjectTemplate.create SimpleObject M1GarandReload
ObjectTemplate.geometry M1GarandReload
ObjectTemplate.create SimpleObject M1GarandPlupp
ObjectTemplate.geometry M1GarandPlupp
ObjectTemplate.create SimpleObject M1Garandtrigger
ObjectTemplate.geometry M1Garandtrigger
ObjectTemplate.create AnimatedBundle M1GarandComplex
ObjectTemplate.createSkeleton animations/M1Garand.ske
ObjectTemplate.geometry M1Garand
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.addTemplate M1Garandtrigger
ObjectTemplate.bindToSkeletonPart trigger
ObjectTemplate.addTemplate M1GarandReload
ObjectTemplate.bindToSkeletonPart reload
ObjectTemplate.addTemplate M1GarandPlupp
ObjectTemplate.bindToSkeletonPart plupp
ObjectTemplate.addTemplate M1GarandMagasin
ObjectTemplate.bindToSkeletonPart mag
ObjectTemplate.addTemplate M1GarandClip
ObjectTemplate.bindToSkeletonPart clip
ObjectTemplate.create LodObject M1GarandLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate M1GarandComplex
ObjectTemplate.addTemplate M1GarandSimple
ObjectTemplate.itemIndex 3
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate 7,62mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 8
ObjectTemplate.numOfMag 7
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4.0
ObjectTemplate.roundOfFire 3.2
rem ObjectTemplate.roundOfFire 4
objectTemplate.aiTemplate M1GarandAI
ObjectTemplate.zoomFov 0.7
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.8
ObjectTemplate.soldierZoomPosition -0.04/-0.03/0
ObjectTemplate.soldierCameraPosition -0.01/-0.02/0.01
ObjectTemplate.addRootSpeed 0
ObjectTemplate.ammoType 1
ObjectTemplate.autoReload 0
ObjectTemplate.allowReloadOnEmptyClipOnly 1
ObjectTemplate.ejectClipTime 0.6
ObjectTemplate.GUIIndex 3
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmmoBarPosX 6
ObjectTemplate.setAmmoBarPosY -17
ObjectTemplate.setAmmoBarTextPosX 5
ObjectTemplate.setAmmoBarTextPosY 10
ObjectTemplate.setCrossHairType CHTCrossHair
Rem *** Deviation Begin *****
ObjectTemplate.velocity 750
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1.0/2.0/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.5/0.5/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 3.0 1.5 0.07
ObjectTemplate.setDevMod 1.5 0.9 1.25
ObjectTemplate.setMinDev 0.25
ObjectTemplate.setTurnDev 2.5 0.1 0.1 0.175
ObjectTemplate.setSpeedDev 4.0 0.3 0.25 0.21
ObjectTemplate.setMiscDev 3.5 3.5 0.095
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/M1Garand.ssc
ObjectTemplate.createSkeleton animations/M1Garand.ske
ObjectTemplate.useSkeletonPartAsMain Base
rem *** LodObject must be located as first child to work on handweapons.
ObjectTemplate.addTemplate M1GarandLod
ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setPosition 0/0.05/0.84
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_shellM1Garand
ObjectTemplate.setPosition 0/0.1/0.41
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create SimpleObject M1GarandSimple
ObjectTemplate.geometry M1GarandSimple
ObjectTemplate.create SimpleObject M1GarandMagasin
ObjectTemplate.geometry M1GarandMagasin
ObjectTemplate.create SimpleObject M1GarandClip
ObjectTemplate.geometry M1GarandClip
ObjectTemplate.create SimpleObject M1GarandReload
ObjectTemplate.geometry M1GarandReload
ObjectTemplate.create SimpleObject M1GarandPlupp
ObjectTemplate.geometry M1GarandPlupp
ObjectTemplate.create SimpleObject M1Garandtrigger
ObjectTemplate.geometry M1Garandtrigger
ObjectTemplate.create AnimatedBundle M1GarandComplex
ObjectTemplate.createSkeleton animations/M1Garand.ske
ObjectTemplate.geometry M1Garand
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.addTemplate M1Garandtrigger
ObjectTemplate.bindToSkeletonPart trigger
ObjectTemplate.addTemplate M1GarandReload
ObjectTemplate.bindToSkeletonPart reload
ObjectTemplate.addTemplate M1GarandPlupp
ObjectTemplate.bindToSkeletonPart plupp
ObjectTemplate.addTemplate M1GarandMagasin
ObjectTemplate.bindToSkeletonPart mag
ObjectTemplate.addTemplate M1GarandClip
ObjectTemplate.bindToSkeletonPart clip
ObjectTemplate.create LodObject M1GarandLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate M1GarandComplex
ObjectTemplate.addTemplate M1GarandSimple