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Archives/bf1942/levels/ms_battle_of_foy/MS_BATTLE_OF_FOY.rfa
bf1942/levels/MS_BATTLE_OF_FOY/objects/Weapons/Allied/3/x----Springfield03/Objects.con


rem ----------------------------------------------------------
rem Firearm: Springfield03
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms Springfield03
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.projectileTemplate 7,62mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 2.5
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate Springfield03AI
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.GUIIndex 6
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setCrossHairType CHTCrossHair

ObjectTemplate.soldierZoomFov 0.6
ObjectTemplate.soldierZoomPosition -0.07/0/0
ObjectTemplate.soldierCameraPosition -0.02/-0.03/0.01
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.timeToNotAllowChange 0.25

Rem *** Deviation Begin *****

ObjectTemplate.velocity 700
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1.0/2.0/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.5/0.5/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0

ObjectTemplate.setFireDev 3.0 1.5 0.07
ObjectTemplate.setDevMod 1.5 0.9 1.25
ObjectTemplate.setMinDev 0.25
ObjectTemplate.setTurnDev 2.5 0.1 0.1 0.175
ObjectTemplate.setSpeedDev 4.0 0.3 0.25 0.21
ObjectTemplate.setMiscDev 3.5 3.5 0.095

Rem *** Deviation End *****

ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/Springfield03.ssc
ObjectTemplate.createSkeleton animations/No4.ske
ObjectTemplate.useSkeletonPartAsMain Springfield03
ObjectTemplate.addTemplate Springfield03Lod

ObjectTemplate.addTemplate e_MuzzRifle
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.045/0.745
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate e_Shell792D
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.03/0.39
ObjectTemplate.setRotation 0/0/0



rem ----------------------------------------------------------
rem Firearm: Springfield03A3
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms Springfield03A3
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.zoomFov 0.1
ObjectTemplate.unZoomBetweenFireTime 3.0
ObjectTemplate.useScope 1
ObjectTemplate.projectileTemplate 7,62mmProjectile
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 3
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.GUIIndex 113
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setScopeIcon "sniper.tga"
ObjectTemplate.setSniperSight 1
ObjectTemplate.setCrossHairType CHTNone

ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_SMG_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_SMG_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 46
ObjectTemplate.setAmomBarPosX 4
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 8
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair

ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setScopeIcon "sniper.tga"
ObjectTemplate.setSniperSight 1
ObjectTemplate.setCrossHairType CHTNone

objectTemplate.aiTemplate SniperSpringfield03AI
rem ObjectTemplate.positionalSpeedInDof CRD_NONE/800/0/0
ObjectTemplate.soldierZoomFov 0.6
ObjectTemplate.soldierZoomPosition 0.1/0/0
ObjectTemplate.soldierCameraPosition -0.03/-0.04/0.1
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.timeToNotAllowChange 0.25
Rem *** Deviation Begin *****

ObjectTemplate.velocity 700
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1.0/2.0/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.5/0.5/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0

ObjectTemplate.setFireDev 3.0 1.5 0.07
ObjectTemplate.setDevMod 1.5 0.9 1.25
ObjectTemplate.setMinDev 0
ObjectTemplate.setTurnDev 2.5 0.1 0.1 0.175
ObjectTemplate.setSpeedDev 4.0 0.3 0.25 0.21
ObjectTemplate.setMiscDev 3.5 3.5 0.095

Rem *** Deviation End *****

ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/Springfield03.ssc

ObjectTemplate.createSkeleton animations/No4.ske
ObjectTemplate.useSkeletonPartAsMain Springfield03
ObjectTemplate.addTemplate Springfield03SniperLod

ObjectTemplate.addTemplate e_MuzzRifle
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.045/0.745
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate e_shell792D
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.03/0.39
ObjectTemplate.setRotation 0/0/0


rem
rem ** Objects
rem



ObjectTemplate.create SimpleObject Springfield03Block
ObjectTemplate.geometry Springfield03Block

ObjectTemplate.create SimpleObject Springfield03Load
ObjectTemplate.geometry Springfield03Load

ObjectTemplate.create SimpleObject Springfield03SniperSimple
ObjectTemplate.geometry Shad_Springfield03_Scope

ObjectTemplate.create AnimatedBundle Springfield03SniperComplex
ObjectTemplate.geometry Springfield03Sniper
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/Springfield03A3.ske
ObjectTemplate.addTemplate Springfield03Block
ObjectTemplate.bindToSkeletonPart Block
ObjectTemplate.addTemplate Springfield03Load
ObjectTemplate.bindToSkeletonPart Load


ObjectTemplate.create LodObject Springfield03SniperLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate Springfield03SniperComplex
ObjectTemplate.addTemplate Springfield03SniperSimple

ObjectTemplate.create SimpleObject Springfield03Simple
ObjectTemplate.geometry Shad_Springfield03

ObjectTemplate.create AnimatedBundle Springfield03Complex
ObjectTemplate.geometry Springfield03
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/Springfield03.ske
ObjectTemplate.addTemplate Springfield03Block
ObjectTemplate.bindToSkeletonPart Block
ObjectTemplate.addTemplate Springfield03Load
ObjectTemplate.bindToSkeletonPart Load


ObjectTemplate.create LodObject Springfield03Lod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate Springfield03Complex
ObjectTemplate.addTemplate Springfield03Simple