This page is under construction
Archives/bf1942/levels/ms_battle_of_foy/MS_BATTLE_OF_FOY.rfa
bf1942/levels/MS_BATTLE_OF_FOY/objects/Weapons/Allied/3/x----Thompson/Objects.con
ObjectTemplate.create HandFireArms Thompson
ObjectTemplate.itemIndex 3
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate cal45Projectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 30
ObjectTemplate.numOfMag 6
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4.8
ObjectTemplate.roundOfFire 11.67
ObjectTemplate.zoomFov 0.8
ObjectTemplate.altFireOnce 1
objectTemplate.aiTemplate ThompsonSMG
objectTemplate.GUIIndex 2
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_SMG_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_SMG_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 46
ObjectTemplate.setAmomBarPosX 4
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 8
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.soldierZoomFov 0.9
ObjectTemplate.soldierZoomPosition -0.05/-0.01/0.08
ObjectTemplate.soldierCameraPosition -0.01/-0.04/0.09
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1


Rem *** Deviation Begin *****

ObjectTemplate.velocity 280
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.21/0.25/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/0.1/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 1

ObjectTemplate.setFireDev 2.0 0.6 0.1
ObjectTemplate.setDevMod 1.2 0.8 1.0
ObjectTemplate.setMinDev 0.5
ObjectTemplate.setTurnDev 2.5 0.1 0.1 0.175
ObjectTemplate.setSpeedDev 4.0 0.3 0.25 0.21
ObjectTemplate.setMiscDev 3.5 3.5 0.095


Rem *** Deviation End *****

ObjectTemplate.fireInCameraDof 1

ObjectTemplate.loadSoundScript Sounds/Thompson.ssc

ObjectTemplate.createSkeleton animations/Thompson.ske
ObjectTemplate.useSkeletonPartAsMain Thompson
ObjectTemplate.addTemplate ThompsonLod

ObjectTemplate.addTemplate e_MuzzThomp
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition -0.004/0.08/0.38
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate e_Shell9mm
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.08/0.35
ObjectTemplate.setRotation 0/0/0

rem ** Objects

ObjectTemplate.create SimpleObject ThompsonMagasin
ObjectTemplate.geometry ThompsonMagasin

ObjectTemplate.create SimpleObject ThompsonFlerp
ObjectTemplate.geometry ThompsonFlerp

ObjectTemplate.create SimpleObject ThompsonSimple
ObjectTemplate.geometry Shad_Thompson

ObjectTemplate.create AnimatedBundle ThompsonComplex
ObjectTemplate.geometry Thompson
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/Thompson.ske
ObjectTemplate.addTemplate ThompsonMagasin
ObjectTemplate.bindToSkeletonPart magasin
ObjectTemplate.addTemplate ThompsonFlerp
ObjectTemplate.bindToSkeletonPart flerp

ObjectTemplate.create LodObject ThompsonLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate ThompsonComplex
ObjectTemplate.addTemplate ThompsonSimple