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Archives/bf1942/levels/ms_battle_of_foy/MS_BATTLE_OF_FOY.rfa
bf1942/levels/MS_BATTLE_OF_FOY/objects/Weapons/Allied/5/USSquadTentdeploy-D/Objects.con
ObjectTemplate.create HandFireArms USSquadTentdeploy/D
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.loadSoundScript Sounds/SquadTentdeploy.ssc
ObjectTemplate.itemIndex 5
ObjectTemplate.projectileTemplate USSquadTentdeploy/DProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
objectTemplate.aiTemplate USSquadTentdeploy/DAI
ObjectTemplate.projectileVisible 0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
rem ObjectTemplate.altFireOnce 1
ObjectTemplate.autoReload 1
ObjectTemplate.GUIIndex 10
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "../../bf1942/levels/MS_BATTLE_OF_FOY/objects/Textures/Icon_SmallTent64X32.tga"
ObjectTemplate.setHasMag 0
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.velocity 3
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.2
ObjectTemplate.fireDelay 0.4
ObjectTemplate.soldierCameraPosition 0/-0.05/0.3
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.AmmoType 11
ObjectTemplate.reloadtime 0.1

ObjectTemplate.createSkeleton animations/MedPack.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate USSquadTentdeploy/DLod
ObjectTemplate.setPosition 0/-0.1/-0.05
ObjectTemplate.setRotation -100/10/0

rem *** Objects ***
ObjectTemplate.create SimpleObject USSquadTentdeploy/DSimple
ObjectTemplate.geometry Shad_MedPack

ObjectTemplate.create AnimatedBundle USSquadTentdeploy/DComplex
ObjectTemplate.geometry MedPack
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/MedPack.ske

ObjectTemplate.create LodObject USSquadTentdeploy/DLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate USSquadTentdeploy/DComplex
ObjectTemplate.addTemplate USSquadTentdeploy/DSimple



ObjectTemplate.create Projectile USSquadTentdeploy/DProjectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Landmine
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.addTemplate USSquadTentdeploy/DSpawner
ObjectTemplate.setPosition 0/-0.225/0
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.material 230
ObjectTemplate.invisible 1
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800

rem *** USSquadTentdeploy/DSpawner***
ObjectTemplate.create ObjectSpawner USSquadTentdeploy/DSpawner
ObjectTemplate.setObjectTemplate 1 USSquadTent/D
ObjectTemplate.setObjectTemplate 2 USSquadTent/D
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 9999
ObjectTemplate.Distance 9999
ObjectTemplate.spawnOffset 0/0.2/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0