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Archives/bf1942/levels/ms_battle_of_foy/MS_BATTLE_OF_FOY.rfa
bf1942/levels/MS_BATTLE_OF_FOY/objects/Weapons/Axis/3/x----Sg44/Objects.con
ObjectTemplate.create HandFireArms Sg44
ObjectTemplate.itemIndex 3
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate 7,92x33mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 30
ObjectTemplate.numOfMag 6
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 3.8
ObjectTemplate.roundOfFire 9
objectTemplate.aiTemplate SG44AI
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.6
ObjectTemplate.soldierZoomPosition -0.04/-0.01/0
ObjectTemplate.soldierCameraPosition -0.02/-0.04/0.03
ObjectTemplate.addRootSpeed 0
ObjectTemplate.ammoType 1
ObjectTemplate.GUIIndex 3
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Sg44_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Sg44_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 64
ObjectTemplate.setAmomBarPosX 3
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 8
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair
Rem *** Deviation Begin *****
ObjectTemplate.velocity 715
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.28/0.32/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.2/0.2/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 3.0 0.8 0.075
ObjectTemplate.setDevMod 1.5 0.9 1.25
ObjectTemplate.setMinDev 0.3
ObjectTemplate.setTurnDev 2.5 0.15 0.15 0.225
ObjectTemplate.setSpeedDev 4.0 0.4 0.35 0.31
ObjectTemplate.setMiscDev 3.5 4.0 0.145
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/sg44.ssc
ObjectTemplate.createSkeleton animations/sg44.ske
ObjectTemplate.useSkeletonPartAsMain Base
rem *** LodObject must be located as first child to work on handweapons.
ObjectTemplate.addTemplate Sg44Lod
ObjectTemplate.addTemplate e_MuzzSG44
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.055/0.5
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_shell792mm
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.04/0.30
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create SimpleObject Sg44Simple
ObjectTemplate.geometry Sg44Simple
ObjectTemplate.create SimpleObject sg44Magasin
ObjectTemplate.geometry sg44Magasin
ObjectTemplate.create SimpleObject sg44trigger
ObjectTemplate.geometry sg44trigger
ObjectTemplate.create AnimatedBundle Sg44Complex
ObjectTemplate.createSkeleton animations/sg44.ske
ObjectTemplate.geometry sg44
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.addTemplate sg44trigger
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate Sg44Magasin
ObjectTemplate.bindToSkeletonPart mag
ObjectTemplate.create LodObject Sg44Lod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate Sg44Complex
ObjectTemplate.addTemplate Sg44Simple
ObjectTemplate.itemIndex 3
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate 7,92x33mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 30
ObjectTemplate.numOfMag 6
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 3.8
ObjectTemplate.roundOfFire 9
objectTemplate.aiTemplate SG44AI
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.6
ObjectTemplate.soldierZoomPosition -0.04/-0.01/0
ObjectTemplate.soldierCameraPosition -0.02/-0.04/0.03
ObjectTemplate.addRootSpeed 0
ObjectTemplate.ammoType 1
ObjectTemplate.GUIIndex 3
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Sg44_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Sg44_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 64
ObjectTemplate.setAmomBarPosX 3
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 8
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair
Rem *** Deviation Begin *****
ObjectTemplate.velocity 715
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.28/0.32/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.2/0.2/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 3.0 0.8 0.075
ObjectTemplate.setDevMod 1.5 0.9 1.25
ObjectTemplate.setMinDev 0.3
ObjectTemplate.setTurnDev 2.5 0.15 0.15 0.225
ObjectTemplate.setSpeedDev 4.0 0.4 0.35 0.31
ObjectTemplate.setMiscDev 3.5 4.0 0.145
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/sg44.ssc
ObjectTemplate.createSkeleton animations/sg44.ske
ObjectTemplate.useSkeletonPartAsMain Base
rem *** LodObject must be located as first child to work on handweapons.
ObjectTemplate.addTemplate Sg44Lod
ObjectTemplate.addTemplate e_MuzzSG44
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.055/0.5
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_shell792mm
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.04/0.30
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create SimpleObject Sg44Simple
ObjectTemplate.geometry Sg44Simple
ObjectTemplate.create SimpleObject sg44Magasin
ObjectTemplate.geometry sg44Magasin
ObjectTemplate.create SimpleObject sg44trigger
ObjectTemplate.geometry sg44trigger
ObjectTemplate.create AnimatedBundle Sg44Complex
ObjectTemplate.createSkeleton animations/sg44.ske
ObjectTemplate.geometry sg44
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.addTemplate sg44trigger
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate Sg44Magasin
ObjectTemplate.bindToSkeletonPart mag
ObjectTemplate.create LodObject Sg44Lod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate Sg44Complex
ObjectTemplate.addTemplate Sg44Simple