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Archives/bf1942/levels/ms_battle_of_foy/MS_BATTLE_OF_FOY.rfa
bf1942/levels/MS_BATTLE_OF_FOY/objects/Weapons/Common/4/ExpPack/Objects.con
ObjectTemplate.create HandFireArms ExpPack
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 4
ObjectTemplate.projectileTemplate ExpPackProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.projectileVisible 0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.autoReload 0
ObjectTemplate.GUIIndex 14
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_demokit.tga"
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setHasMag 0
ObjectTemplate.velocity 6
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.2
ObjectTemplate.fireDelay 0.4
ObjectTemplate.soldierCameraPosition 0.02/-0.03/0.25
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasArmor 1
ObjectTemplate.material 70
ObjectTemplate.hitpoints 10000
ObjectTemplate.maxhitpoints 10000
ObjectTemplate.AmmoType 2
ObjectTemplate.loadSoundScript Sounds/ExpPack.ssc
ObjectTemplate.createSkeleton animations/ExpPack.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate ExpPackLod

rem ** Objects
ObjectTemplate.create SimpleObject ExpPackHandle
ObjectTemplate.geometry deto_hand_m1

ObjectTemplate.create SimpleObject ExpPackSimple
ObjectTemplate.geometry Shad_ExpPack

ObjectTemplate.create AnimatedBundle ExpPackComplex
ObjectTemplate.geometry ExpPack
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/ExpPack.ske

ObjectTemplate.create LodObject ExpPackLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate ExpPackComplex
ObjectTemplate.addTemplate ExpPackSimple


ObjectTemplate.create Projectile ExpPackProjectile
ObjectTemplate.networkableInfo ProjectileInfo
ObjectTemplate.geometry ExpPack
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitPoints 9999
ObjectTemplate.maxHitPoints 9999
ObjectTemplate.explosionDamage 0
rem *** ExpPacks explodes after 120 seconds, if not detonated by hand first.
ObjectTemplate.timeToLive CRD_NONE/240/0/0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.radius 12
ObjectTemplate.ForceOnExplosion 50
ObjectTemplate.DamageType 1
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.useMMOnEndEffect 1
ObjectTemplate.material 70
ObjectTemplate.material2 208
ObjectTemplate.damageType 1
ObjectTemplate.endEffectTemplate e_ExplGranade
beginrem
ObjectTemplate.fadeOnDist 1
ObjectTemplate.minDist 2
ObjectTemplate.maxDist 20
ObjectTemplate.minDistAlpha 50
ObjectTemplate.maxDistAlpha 100
endrem
ObjectTemplate.noFFSound 1