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Archives/bf1942/levels/ms_battle_of_foy/MS_BATTLE_OF_FOY.rfa
bf1942/levels/MS_BATTLE_OF_FOY/objects/Weapons/Common/5/Binoculars/Objects.con
ObjectTemplate.create HandFireArms Binoculars
ObjectTemplate.itemIndex 5
ObjectTemplate.magType 2
ObjectTemplate.numOfMag 1
ObjectTemplate.magSize -1
ObjectTemplate.fireOnce 1
ObjectTemplate.soldierCameraPosition 0/-0.03/0.2
ObjectTemplate.projectileTemplate BinocularsProjectile
ObjectTemplate.createSkeleton animations/Binoculars.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.zoomFov 0.2
ObjectTemplate.useScope 1
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.GUIIndex 84
ObjectTemplate.setScopeIcon "binocular.tga"
ObjectTemplate.setSightIcon "scout_ring_128x128.tga"
ObjectTemplate.setSniperSight 0

ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/Binoculars.ske
ObjectTemplate.useSkeletonPartAsMain Binoculars
ObjectTemplate.addTemplate BinocularsLod


rem ** Objects

ObjectTemplate.create Projectile BinocularsProjectile
ObjectTemplate.networkableInfo SpyProjectileInfo
ObjectTemplate.timeToLive CRD_NONE/120/0/0
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.gravityModifier 0.0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.damageType 3


ObjectTemplate.create SimpleObject BinocularsSimple
ObjectTemplate.geometry Shad_Binoculars

ObjectTemplate.create AnimatedBundle BinocularsComplex
ObjectTemplate.geometry Binoculars
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/Binoculars.ske

ObjectTemplate.create LodObject BinocularsLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate BinocularsComplex
ObjectTemplate.addTemplate BinocularsSimple