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Archives/bf1942/levels/SS_Kharkov/SS_Kharkov.rfa
bf1942/levels/SS_Kharkov/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
renderer.globalAmbientColor .2/.2/.2
renderer.ambientColor .02/.02/.03
renderer.diffuseColor .25/.2/.15
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath bf1942/levels/SS_Kharkov/Uniform
textureManager.alternativePath Texture/SPECIAL_US_EUROPE_1945_SPRING
textureManager.alternativePath Texture/SPECIAL_US_EUROPE_1944_SPRING
textureManager.alternativePath Texture/SPECIAL_GER_EUROPE_1944_SPRING
textureManager.alternativePath Texture/SPECIAL_GER_EUROPE_1945_SPRING
textureManager.alternativePath Texture/SPECIAL_GER_EUROPE_1945_SUMMER
textureManager.alternativePath Texture/ENVIROMENT_BUILDINGS_CAMOFLAGE
shadow.shadowColor 0.5
renderer.globalLodPercent 1
ShaderManager.setTextureParam envmap bf1942\levels\SS_Kharkov\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogLinearStart 120
renderer.fogLinearEnd 200
renderer.fogColorVec 0.75/0.738/0.726
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart -40
renderer.fogend 400
TreeRenderer.billboardlightscale 0.3
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag blueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag redFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUSFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 1German_OfficerMp40
game.setKit 1 1 2German_AssaultG43
game.setKit 1 2 3German_ATPanzerfaust100
game.setKit 1 3 4German_SupportMg42
game.setKit 1 4 5German_TankCommanderWalterP38
game.setTeamSkin 2 USSoldier
game.setKit 2 0 1us_OfficerThompson
game.setKit 2 1 2us_AssaultGarand
game.setKit 2 2 3us_ATBazooka
game.setKit 2 3 4us_SupportBAR
game.setKit 2 4 5us_TankCommanderColt
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 0/1
water.scrollDirection1 1/0
water.scrollDirection2 -1/1
water.specularColor 0.5/0.45/0.4
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.02
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.6/0.5/0.4
water.waterAlphaDepth 0
water.waterShallowAlpha 1
run Sounds/Environment
run Object/Buildings/Common/Ammobox/Objects
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 437.396/128.921/288.339
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 437.396/128.921/288.339
rem **** Initialize level specific rendering settings.
rem
renderer.globalAmbientColor .2/.2/.2
renderer.ambientColor .02/.02/.03
renderer.diffuseColor .25/.2/.15
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath bf1942/levels/SS_Kharkov/Uniform
textureManager.alternativePath Texture/SPECIAL_US_EUROPE_1945_SPRING
textureManager.alternativePath Texture/SPECIAL_US_EUROPE_1944_SPRING
textureManager.alternativePath Texture/SPECIAL_GER_EUROPE_1944_SPRING
textureManager.alternativePath Texture/SPECIAL_GER_EUROPE_1945_SPRING
textureManager.alternativePath Texture/SPECIAL_GER_EUROPE_1945_SUMMER
textureManager.alternativePath Texture/ENVIROMENT_BUILDINGS_CAMOFLAGE
shadow.shadowColor 0.5
renderer.globalLodPercent 1
ShaderManager.setTextureParam envmap bf1942\levels\SS_Kharkov\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogLinearStart 120
renderer.fogLinearEnd 200
renderer.fogColorVec 0.75/0.738/0.726
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart -40
renderer.fogend 400
TreeRenderer.billboardlightscale 0.3
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag blueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag redFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUSFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 1German_OfficerMp40
game.setKit 1 1 2German_AssaultG43
game.setKit 1 2 3German_ATPanzerfaust100
game.setKit 1 3 4German_SupportMg42
game.setKit 1 4 5German_TankCommanderWalterP38
game.setTeamSkin 2 USSoldier
game.setKit 2 0 1us_OfficerThompson
game.setKit 2 1 2us_AssaultGarand
game.setKit 2 2 3us_ATBazooka
game.setKit 2 3 4us_SupportBAR
game.setKit 2 4 5us_TankCommanderColt
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 0/1
water.scrollDirection1 1/0
water.scrollDirection2 -1/1
water.specularColor 0.5/0.45/0.4
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.02
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.6/0.5/0.4
water.waterAlphaDepth 0
water.waterShallowAlpha 1
run Sounds/Environment
run Object/Buildings/Common/Ammobox/Objects
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 437.396/128.921/288.339
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 437.396/128.921/288.339