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Archives/BF1942/levels/DC_Iceworld/DC_Iceworld_final.rfa
bf1942/levels/DC_Iceworld_final/GameTypes/Ctf.con
run Ctf/SpawnpointManagerSettings

run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns

run Ctf/ObjectSpawnTemplates
if v_arg1 == host
run Ctf/ObjectSpawns
object.create GEBase
Object.absolutePosition 577.03/79.00/231.00
Object.rotation 0/0/0
object.create USBase
Object.absolutePosition 340.05/79.00/740.75
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 577.03/79.00/231.00
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 340.05/79.00/740.75
Object.rotation 0/0/0
endIf