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Archives/BF1942/levels/DC_Iceworld/DC_Iceworld_final.rfa
bf1942/levels/DC_Iceworld_final/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = DC_Final\levels\DC_Iceworld_final\Textures\env_DC_Iceworld_final_04.dds
NegativeX = DC_Final\levels\DC_Iceworld_final\Textures\env_DC_Iceworld_final_02.dds
PositiveY = DC_Final\levels\DC_Iceworld_final\Textures\env_DC_Iceworld_final_05.dds
NegativeY = DC_Final\levels\DC_Iceworld_final\Textures\env_DC_Iceworld_final_06.dds
PositiveZ = DC_Final\levels\DC_Iceworld_final\Textures\env_DC_Iceworld_final_03.dds
NegativeZ = DC_Final\levels\DC_Iceworld_final\Textures\env_DC_Iceworld_final_01.dds