This page is under construction
Archives/BF1942/levels/DC_Gunship_Assault/DC_Gunship_Assault.rfa
bf1942/levels/DC_Gunship_Assault/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = DC_Final\levels\DC_Gunship_Assault\Textures\env_DC_Gunship_Assault_04.dds
NegativeX = DC_Final\levels\DC_Gunship_Assault\Textures\env_DC_Gunship_Assault_02.dds
PositiveY = DC_Final\levels\DC_Gunship_Assault\Textures\env_DC_Gunship_Assault_05.dds
NegativeY = DC_Final\levels\DC_Gunship_Assault\Textures\env_DC_Gunship_Assault_06.dds
PositiveZ = DC_Final\levels\DC_Gunship_Assault\Textures\env_DC_Gunship_Assault_03.dds
NegativeZ = DC_Final\levels\DC_Gunship_Assault\Textures\env_DC_Gunship_Assault_01.dds