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Archives/BF1942/levels/DC_Gunship_Assault/DC_Gunship_Assault.rfa
bf1942/levels/DC_Gunship_Assault/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = DC_Final\levels\DC_Gunship_Assault\Textures\env_DC_Gunship_Assault_04.dds NegativeX = DC_Final\levels\DC_Gunship_Assault\Textures\env_DC_Gunship_Assault_02.dds PositiveY = DC_Final\levels\DC_Gunship_Assault\Textures\env_DC_Gunship_Assault_05.dds NegativeY = DC_Final\levels\DC_Gunship_Assault\Textures\env_DC_Gunship_Assault_06.dds PositiveZ = DC_Final\levels\DC_Gunship_Assault\Textures\env_DC_Gunship_Assault_03.dds NegativeZ = DC_Final\levels\DC_Gunship_Assault\Textures\env_DC_Gunship_Assault_01.dds