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Archives/BF1942/levels/DC_Gunship_Assault/DC_Gunship_Assault.rfa
bf1942/levels/DC_Gunship_Assault/terrainLightmap.con
rem
rem ******** Example of a terrain shadow creation script.
rem

GeometryTemplate.setActive patchGeometry
rem *** 4.0 is 4 pixels per meter.
GeometryTemplate.shadowPrecision 0.500000

raytracer.init
raytracer.ambientIntensity 0.3
raytracer.blockSize 16

rem *** 1 == Trace only the nearest terrain patch.
rem *** 0 == Trace all patches.
raytracer.OnlyNearest 0

rem *** < 0, trace all pixels
rem *** Else, number of meters from moving free camera to trace the shadows. Preview tool.
raytracer.shadowsNearCamera -10.0

raytracer.light.create
rem **** Should be sun direction ***
raytracer.light.direction -0.191000/0.450000/-0.873000
raytracer.light.selfshadowing 1
raytracer.light.objectShadows 1
raytracer.light.shadowIntensity 0.8
raytracer.light.intensity 0.7
raytracer.light.fov 2
raytracer.light.viewDistance 500
raytracer.light.softness 0.0

raytracer.light.create
raytracer.light.direction 0/1/0
raytracer.light.selfshadowing 0
raytracer.light.objectShadows 1
raytracer.light.shadowIntensity 0.4
raytracer.light.intensity 0.0
raytracer.light.fov 45
raytracer.light.viewDistance 20
raytracer.light.softness 0.0