This page is under construction
Archives/bf1942/Levels/MERCS_Fighting_Ground.rfa
bf1942/levels/MERCS_Fighting_Ground/AI/conditions.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Create Conditions ***
rem *** El Alamein ***
rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 200
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** flank **
aiStrategy.createConstantCondition flankCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required
rem ** broad **
aiStrategy.createConstantCondition broadCond Crisp EqualGreater Enemy Front 1
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition oneCPCond Crisp EqualSmaller Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition fourEnemyCPCond Crisp EqualGreater Enemy ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** cleanUp **
aiStrategy.createConstantCondition noEnemyBaseCond Crisp Equal Enemy Base 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition dominatingCond Crisp EqualSmaller Enemy ControlPoint 1
aiStrategy.setConditionStrength Required
rem ----------------------------------------------------------------------------
endIf
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Create Conditions ***
rem *** El Alamein ***
rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 200
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** flank **
aiStrategy.createConstantCondition flankCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required
rem ** broad **
aiStrategy.createConstantCondition broadCond Crisp EqualGreater Enemy Front 1
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition oneCPCond Crisp EqualSmaller Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition fourEnemyCPCond Crisp EqualGreater Enemy ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** cleanUp **
aiStrategy.createConstantCondition noEnemyBaseCond Crisp Equal Enemy Base 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition dominatingCond Crisp EqualSmaller Enemy ControlPoint 1
aiStrategy.setConditionStrength Required
rem ----------------------------------------------------------------------------
endIf