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Archives/bf1942/Levels/Midnight_at_Berlin.rfa
bf1942/levels/Midnight_at_Berlin/Berlin.txt
List of all objects imported into 3DSMax for lightmapping in Berlin Nights.
Some objects like a fence piece, wooden plank, and a treemesh won't be lightmapped.
But they will be imported anyway so that they can cast shadows on other objects!
Simple Objects:
x Berlin_waterwall_M1
x Berlin_waterwall2_M1
x Berlinbridge_m1
x citymesh1_closed_M1
x citymesh2_closed_M1
x citymesh4_closed_M1
x citymesh4_seald_m1
x citywall_m1
x rubble03_m1
x ruin_citymesh1_M1
x ruin_citymesh4_M1
x rusruin01_m1
x rusruin02_m1
x rusruin03_m1
x rusruin04_m1
x rusruin06_m1
x rusruin07_m1
x rusruin09_m1
x rusruin10_m1
x SightScene1_M1
x SightScene2_M1
x SightSceneRuin1_M1
x SightSceneRuin2_M1
x SightSceneRuin3_M1
Small Objects/Other:
x wdfence2_fen1_m1
x steplank1_m1
x churcfence_m1
x churcfencestop_m1
x rh_tsp_M1
x stecrate1_M1
x stecrate2_M1
x stebarrel2_m1
x cabledrm_m1
x Ammobox_m1
x mediclocker_m1
x Berlin_Galler_M1
x sandbagl_m1
x sandbagi_m1
x sandbag_2m_m1
x repport_box1_m1
TreeMeshes:
x EU_pine7_M1
Compound Objects (Bundles):
x citymesh2_m1
citymesh2_m2
citymesh2fence_m1
eupaint2_m1
eutable_m1
euchair_M1
eurocarpet1_m1
eubooksh_M1
eucloset_M1
eubed_m1
eurocarpet2_M1
x citymesh3_m1
citymesh3fence_M1
x citymesh4_m1
citymesh4_m2
eupaint1_m1
eupaint2_m1
eutable_m1
euchair_M1
eurocarpet1_m1
eurocarpet2_M1
eubooksh_M1
eucloset_M1
eubed_m1