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Archives/bf1942/Levels/Midnight_at_Berlin.rfa
bf1942/levels/Midnight_at_Berlin/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Midnight_at_Berlin\texture\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .09/.10/.11
renderer.globalLodPercent 1
renderer.globalAmbientColor .080/.082/.085
renderer.ambientColor .080/.082/.085
renderer.diffuseColor .18/.20/.22
renderer.specularColor .4/.5/.6
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath Texture/Russia
textureManager.alternativePath bf1942/levels/Midnight_at_Berlin/texture

shadow.shadowColor 0.2

Game.setViewDistance 200
Game.spawnPlayers 1

renderer.fogstart 0
renderer.fogend 200


rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUSFlag
game.setLevelCheck 2242588848

game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support2
game.setKit 1 5 Iraq_SpecOps2

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support2
game.setKit 2 5 US_SpecOps

rem *** Active Combat Area ***
game.setActiveCombatArea 1536 1536 512 512

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain
run Init/Objects

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1/0
water.scrollDirection1 1/-0.5
water.scrollDirection2 1/0.5
water.specularColor 0.65/0.55/0.4
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.02
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 1
water.lightDirection -0.3/0.5/-0.65
water.color 1/1/1
water.deepColor 1/1/1
water.waterAlphaDepth 0
water.waterShallowAlpha 0.5

run Sounds/Environment

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1792.31/39.71/1833.05
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1792.31/39.71/1833.05