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Archives/bf1942/Levels/Midnight_at_Berlin.rfa
bf1942/levels/Midnight_at_Berlin/standardMesh/mediclocker_m1.rs
subshader "mediclocker_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.254902 0.254902 0.254902;
   materialSpecularPower 18.5;
   texture "texture/MedicLocker_H";
}