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Archives/bf1942/Levels/Midnight_at_Berlin.rfa
bf1942/levels/Midnight_at_Berlin/standardMesh/sandbagi_m1.rs
subshader "sandbagi_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
texture "texture/sandbag_o";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
texture "texture/sandbag_o";
}