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Archives/bf1942/Levels/Midnight_at_Berlin.rfa
bf1942/levels/Midnight_at_Berlin/standardMesh/stebarrel2_m1.rs
subshader "stebarrel2_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.337255 0.337255 0.337255;
materialSpecularPower 18.5;
envmap true;
texture "texture/barel1_s";
}
subshader "stebarrel2_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.337255 0.337255 0.337255;
materialSpecularPower 18.5;
texture "texture/barel2_s";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.337255 0.337255 0.337255;
materialSpecularPower 18.5;
envmap true;
texture "texture/barel1_s";
}
subshader "stebarrel2_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.337255 0.337255 0.337255;
materialSpecularPower 18.5;
texture "texture/barel2_s";
}