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Archives/bf1942/Levels/operation_moose.rfa
bf1942/levels/Operation_Moose/objects/Snipertent/Objects.con
ObjectTemplate.create HandFireArms Snipertent
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 6
ObjectTemplate.projectileTemplate SnipertentProjectile
ObjectTemplate.projectilePosition 0/0/1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.projectileVisible 0
ObjectTemplate.magSize 4
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
ObjectTemplate.autoReload 0
ObjectTemplate.GUIIndex 10
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "..\..\bf1942\levels\Operation_Moose\texture\icon_snipertent_64x32.dds"
ObjectTemplate.setHasMag 0
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.velocity 3
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.2
ObjectTemplate.fireDelay 0.4
ObjectTemplate.soldierCameraPosition 0/-0.05/0.3
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.AmmoType 2
ObjectTemplate.createSkeleton animations/landmine.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate SnipertentLod
rem *** Objects ***
ObjectTemplate.create SimpleObject SnipertentSimple
ObjectTemplate.geometry Shad_Snipertent
ObjectTemplate.create AnimatedBundle SnipertentComplex
ObjectTemplate.geometry Snipertent
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/landmine.ske
ObjectTemplate.create LodObject SnipertentLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate SnipertentComplex
ObjectTemplate.addTemplate SnipertentSimple
ObjectTemplate.create Projectile SnipertentProjectile
ObjectTemplate.networkableInfo ProjectileInfo
ObjectTemplate.geometry SnipertentProjectile
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.DetonateOnWaterCollision 1
ObjectTemplate.invisibleAtEndEffect 1
rem *** Snipertent bleibt 5 Minuten bestehen, dann verschwindet es ***
ObjectTemplate.timeToLive CRD_NONE/300/0/0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.radius 0
ObjectTemplate.ForceOnExplosion 0
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.mass 130
ObjectTemplate.material 40
ObjectTemplate.damageType 0
ObjectTemplate.setposition 0/.01/0
ObjectTemplate.addTemplate DC_slumsweed1_m1
ObjectTemplate.setPosition -1.2/0.2/1
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate DC_slumsweed1_m1
ObjectTemplate.setPosition 1.2/0.2/1
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate jungle_plant7_m1
ObjectTemplate.setPosition 0/.5/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate DC_slumsweed1_m1
ObjectTemplate.setPosition -1.2/0.2/-1
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate DC_slumsweed1_m1
ObjectTemplate.setPosition 1.2/0.2/-1
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 6
ObjectTemplate.projectileTemplate SnipertentProjectile
ObjectTemplate.projectilePosition 0/0/1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.projectileVisible 0
ObjectTemplate.magSize 4
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
ObjectTemplate.autoReload 0
ObjectTemplate.GUIIndex 10
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "..\..\bf1942\levels\Operation_Moose\texture\icon_snipertent_64x32.dds"
ObjectTemplate.setHasMag 0
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.velocity 3
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.2
ObjectTemplate.fireDelay 0.4
ObjectTemplate.soldierCameraPosition 0/-0.05/0.3
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.AmmoType 2
ObjectTemplate.createSkeleton animations/landmine.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate SnipertentLod
rem *** Objects ***
ObjectTemplate.create SimpleObject SnipertentSimple
ObjectTemplate.geometry Shad_Snipertent
ObjectTemplate.create AnimatedBundle SnipertentComplex
ObjectTemplate.geometry Snipertent
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/landmine.ske
ObjectTemplate.create LodObject SnipertentLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate SnipertentComplex
ObjectTemplate.addTemplate SnipertentSimple
ObjectTemplate.create Projectile SnipertentProjectile
ObjectTemplate.networkableInfo ProjectileInfo
ObjectTemplate.geometry SnipertentProjectile
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.DetonateOnWaterCollision 1
ObjectTemplate.invisibleAtEndEffect 1
rem *** Snipertent bleibt 5 Minuten bestehen, dann verschwindet es ***
ObjectTemplate.timeToLive CRD_NONE/300/0/0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.radius 0
ObjectTemplate.ForceOnExplosion 0
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.mass 130
ObjectTemplate.material 40
ObjectTemplate.damageType 0
ObjectTemplate.setposition 0/.01/0
ObjectTemplate.addTemplate DC_slumsweed1_m1
ObjectTemplate.setPosition -1.2/0.2/1
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate DC_slumsweed1_m1
ObjectTemplate.setPosition 1.2/0.2/1
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate jungle_plant7_m1
ObjectTemplate.setPosition 0/.5/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate DC_slumsweed1_m1
ObjectTemplate.setPosition -1.2/0.2/-1
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate DC_slumsweed1_m1
ObjectTemplate.setPosition 1.2/0.2/-1
ObjectTemplate.setRotation 0/0/0