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Archives/bf1942/Levels/operation_moose.rfa
bf1942/levels/Operation_Moose/standardMesh/mil_barracks_m2.rs
subshader "mil_barracks_m2_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/Plaster";
}
subshader "mil_barracks_m2_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/BlackMetalStripes";
}
subshader "mil_barracks_m2_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/BlackMetal";
}
subshader "mil_barracks_m2_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/Airfield3";
}
subshader "mil_barracks_m2_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/Bunker_Conrete";
}
subshader "mil_barracks_m2_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
twosided true;
texture "bf1942/levels/DC_DesertShield/texture/dc-black";
}
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/Plaster";
}
subshader "mil_barracks_m2_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/BlackMetalStripes";
}
subshader "mil_barracks_m2_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/BlackMetal";
}
subshader "mil_barracks_m2_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/Airfield3";
}
subshader "mil_barracks_m2_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/Bunker_Conrete";
}
subshader "mil_barracks_m2_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
twosided true;
texture "bf1942/levels/DC_DesertShield/texture/dc-black";
}