This page is under construction
Archives/bf1942/Levels/operation_moose.rfa
bf1942/levels/Operation_Moose/standardMesh/mil_hangar_small_m1.rs
subshader "mil_hangar_small_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/Hangar_Metal";
}
subshader "mil_hangar_small_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/Hangar_Concrete";
}
subshader "mil_hangar_small_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/BlackMetalStripes";
}
subshader "mil_hangar_small_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/BlackMetal";
}
subshader "mil_hangar_small_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/Balcony_Glass";
}
subshader "mil_hangar_small_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/notexture";
}
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/Hangar_Metal";
}
subshader "mil_hangar_small_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/Hangar_Concrete";
}
subshader "mil_hangar_small_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/BlackMetalStripes";
}
subshader "mil_hangar_small_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/BlackMetal";
}
subshader "mil_hangar_small_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/Balcony_Glass";
}
subshader "mil_hangar_small_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_DesertShield/texture/notexture";
}