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Archives/bf1942/Levels/operation_moose.rfa
bf1942/levels/Operation_Moose/standardMesh/snipertent_hand.rs
subshader "snipertent_hand_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "Texture/snipertent_hand";
}