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Archives/bf1942/Levels/DC_LostVillage_day2.rfa
bf1942/levels/DC_LostVillage_day2/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\DC_LostVillage_day2\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.830000/0.730000/0.580000
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.160000/0.150000/0.170000
renderer.ambientColor 0.120000/0.100000/0.080000
renderer.diffuseColor 0.500000/0.470000/0.400000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath Texture/Africa
shadow.shadowColor 0.600000
Game.setViewDistance 200
Game.spawnPlayers 1
renderer.fogstart 70
renderer.fogend 200
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support
game.setKit 1 5 Iraq_SpecOps
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support
game.setKit 2 5 US_SpecOps
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.750000/0.700000/0.650000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.988000/0.961000/0.840000
water.deepColor 0.600000/0.600000/0.630000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.000000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 1007.217773/150.026321/583.907532
game.setBeforeSpawnCameraPosition 2 1007.217773/150.026321/583.907532