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Archives/bf1942/levels/Battle_over_Britain.rfa
bf1942/levels/Battle_over_Britain/ObjectiveMode/ObjectiveSpawners.con
rem ============================= OBJECTS to destroy ================

rem -----------------------------------------
rem --- FactorySpawner ---
rem -----------------------------------------
rem --- FactorySpawner ---
Object.create britain_FactorySpawner
Object.absolutePosition 1227.99/104.742/1727.94
Object.rotation 0.000000/0.000000/0.000000
Object.setName Factory01
Object.setTeam 2

rem --- East_Harwick_RadarTower_Spawner ---
Object.create East_Harwick_RadarTower_Spawner
Object.absolutePosition 1427.34/103.008/1258.13
Object.rotation 180.000000/0.000000/0.000000
Object.setName RadarTower01
Object.setTeam 2

rem --- West_Harwick_RadarTower_Spawner ---
Object.create West_Harwick_RadarTower_Spawner
Object.absolutePosition 1076.47/103.015/1278.75
Object.rotation 180.0/0.0/0.0
Object.setName RadarTower02
Object.setTeam 2

rem --- Clacton_RadarTower_Spawner ---
Object.create Clacton_RadarTower_Spawner
Object.absolutePosition 509.16/103.206/1370.23
Object.rotation 180.0/0.0/0.0
Object.setName RadarTower03
Object.setTeam 2

rem --- Felixstowe_RadarTower_Spawner ---
Object.create Felixstowe_RadarTower_Spawner
Object.absolutePosition 1746.08/103.01/1288.44
Object.rotation 180.0/0.0/0.0
Object.setName RadarTower04
Object.setTeam 2



beginrem
Object.create TurbineSpawner
Object.absolutePosition 1157.19/47.2987/1135.5
Object.rotation 180/0/0
Object.setName Turbine01
Object.setTeam 1

Object.create TurbineSpawner
Object.absolutePosition 1239.24/46.9387/1193.6
Object.rotation 90/0/0
Object.setName Turbine02
Object.setTeam 1
endrem

rem // Axis = 1 , Allied = 2
rem ============================= ATTACKERS ========================================

Object.create DestroyObjectiveSpawner01
object.setName ObjectiveSpawner01

Object.create DestroyObjectiveSpawner02
object.setName ObjectiveSpawner02

Object.create DestroyObjectiveSpawner03
object.setName ObjectiveSpawner03

Object.create DestroyObjectiveSpawner04
object.setName ObjectiveSpawner04

Object.create DestroyObjectiveSpawner05
object.setName ObjectiveSpawner05

object.create ANDCompositeObjectiveSpawner
object.setName AXIS

object.create TimerObjectiveSpawner
object.setName ALLIED