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Archives/bf1942/levels/Battle_over_Britain.rfa
bf1942/levels/Battle_over_Britain/Objects/Britain_Factory_AI/Objects.con
rem *** Factory ***
ObjectTemplate.create PlayerControlObject Britain_Factory_AA
ObjectTemplate.setNetworkableInfo FactoryBodyInfo
rem -------------------------------------
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.explosionRadius 20
ObjectTemplate.explosionDamage 5
ObjectTemplate.drag 2
ObjectTemplate.dragOffset 0/0/0
ObjectTemplate.mass 4500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 10000
ObjectTemplate.maxhitpoints 10000
ObjectTemplate.aiTemplate AlliedFactory
ObjectTemplate.timeToLiveAfterDeath 10
ObjectTemplate.material 45
ObjectTemplate.criticalDamage 50
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileCriticalDamage 2
ObjectTemplate.hpLostWhileUpSideDown 5
ObjectTemplate.hpLostWhileDamageFromWater 5
rem -------------------------------------
ObjectTemplate.addArmorEffect 750 e_DefGunDamage -1.499/15.1/5
ObjectTemplate.addArmorEffect 500 e_DefGunDamage -1.499/15.1/5
ObjectTemplate.addArmorEffect 500 e_DefGunDamage -10.099/15.1/5
ObjectTemplate.addArmorEffect 250 e_DefGunDamage -1.499/15.1/5
ObjectTemplate.addArmorEffect 250 e_DefGunDamage -10.099/15.1/5
ObjectTemplate.addArmorEffect 250 e_DefGunDamage 8.5/15.1/5
ObjectTemplate.addArmorEffect 50 e_DefGunDamage -1.499/15.1/5
ObjectTemplate.addArmorEffect 50 e_DefGunDamage -10.099/15.1/5
ObjectTemplate.addArmorEffect 50 e_DefGunDamage 8.5/15.1/5
ObjectTemplate.addArmorEffect 50 e_PanzFire -18.498/3.3/-9.998
ObjectTemplate.addArmorEffect 0 e_BritainFactory_SmokeStacks 12.5/14.5/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/-1/0
ObjectTemplate.damageFromWater 1
rem -------------------------------------
ObjectTemplate.addTemplate lodfactoryAI
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.GUIIndex 30
ObjectTemplate.setVehicleIcon "Vehicle/Icon_wespe.tga"
ObjectTemplate.setSoldierExitLocation 6/12/-7 180/0/0
ObjectTemplate.setVehicleIconPos 40/60
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_Factory_32x32.tga"
ObjectTemplate.hasRestrictedExit 1
rem *** lodFactory ***
ObjectTemplate.create LodObject lodFactoryAI
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate FactoryComplexAI
ObjectTemplate.addTemplate FactorySimple
ObjectTemplate.addTemplate FactoryWreck
rem -------------------------------------
ObjectTemplate.lodSelector FactoryLodSelector
rem ----factorycomplex----
ObjectTemplate.create Bundle factorycomplexAI
ObjectTemplate.geometry Britain_factory_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.addTemplate e_ExFumeFact
ObjectTemplate.setPosition 16/34/3.8
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_ExFumeFact
ObjectTemplate.setPosition 16.2/28/-3.2
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate ladder_5m_m1
ObjectTemplate.setPosition 13.022/2.5/12.3
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate ladder_5m_m1
ObjectTemplate.setPosition 11.307/8.2/11
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate Allies_Factory_Spawn
ObjectTemplate.setPosition 30/0/5
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate Allies_Factory_Spawn
ObjectTemplate.setPosition -30/0/-2
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate Allies_Factory_Spawn
ObjectTemplate.setPosition 3.4/0/-30
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate Allies_Factory_AI_Spawn_Bundle
ObjectTemplate.setPosition 30/0/5
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate AA_Allies_Carriage
ObjectTemplate.setPosition 21.81/-0.101/-38.73
ObjectTemplate.setRotation 180.5/0/0
ObjectTemplate.addTemplate Siren
rem ObjectTemplate.addTemplate Allies_WestAirfield_Spawn
rem ObjectTemplate.setPosition -292.576/0.674/-217.919
rem ObjectTemplate.setPosition -310.077/0.674/-194.92
rem Spawn Position - Factory position
rem Position calculations 861.993 - 1243.57/105.416 - 104.742/1516.8 - 1803.52
rem ObjectTemplate.addTemplate Allies_EastAirfield_Spawn
rem ObjectTemplate.setPosition 392.62/0.258/-62.909
rem Spawn Position - Factory position
rem Position calculations 1610.69 - 1243.57/105 - 104.742/1663.61 - 1803.52
objectTemplate.loadSoundScript Sounds/Factory.ssc
rem *** Allies_Factory_Spawn_Bundle ***
ObjectTemplate.create Bundle Allies_Factory_AI_Spawn_Bundle
ObjectTemplate.addTemplate Allies_Factory_AISpawn
ObjectTemplate.addTemplate Allies_Factory_Entry
rem *** Allies_Factory_Entry ***
ObjectTemplate.create EntryPoint Allies_Factory_Entry
ObjectTemplate.setEntryRadius 1
rem *** Allies_Factory_AISpawn ***
ObjectTemplate.create SpawnPoint Allies_Factory_AISpawn
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.create PlayerControlObject Britain_Factory_AA
ObjectTemplate.setNetworkableInfo FactoryBodyInfo
rem -------------------------------------
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.explosionRadius 20
ObjectTemplate.explosionDamage 5
ObjectTemplate.drag 2
ObjectTemplate.dragOffset 0/0/0
ObjectTemplate.mass 4500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 10000
ObjectTemplate.maxhitpoints 10000
ObjectTemplate.aiTemplate AlliedFactory
ObjectTemplate.timeToLiveAfterDeath 10
ObjectTemplate.material 45
ObjectTemplate.criticalDamage 50
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileCriticalDamage 2
ObjectTemplate.hpLostWhileUpSideDown 5
ObjectTemplate.hpLostWhileDamageFromWater 5
rem -------------------------------------
ObjectTemplate.addArmorEffect 750 e_DefGunDamage -1.499/15.1/5
ObjectTemplate.addArmorEffect 500 e_DefGunDamage -1.499/15.1/5
ObjectTemplate.addArmorEffect 500 e_DefGunDamage -10.099/15.1/5
ObjectTemplate.addArmorEffect 250 e_DefGunDamage -1.499/15.1/5
ObjectTemplate.addArmorEffect 250 e_DefGunDamage -10.099/15.1/5
ObjectTemplate.addArmorEffect 250 e_DefGunDamage 8.5/15.1/5
ObjectTemplate.addArmorEffect 50 e_DefGunDamage -1.499/15.1/5
ObjectTemplate.addArmorEffect 50 e_DefGunDamage -10.099/15.1/5
ObjectTemplate.addArmorEffect 50 e_DefGunDamage 8.5/15.1/5
ObjectTemplate.addArmorEffect 50 e_PanzFire -18.498/3.3/-9.998
ObjectTemplate.addArmorEffect 0 e_BritainFactory_SmokeStacks 12.5/14.5/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/-1/0
ObjectTemplate.damageFromWater 1
rem -------------------------------------
ObjectTemplate.addTemplate lodfactoryAI
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.GUIIndex 30
ObjectTemplate.setVehicleIcon "Vehicle/Icon_wespe.tga"
ObjectTemplate.setSoldierExitLocation 6/12/-7 180/0/0
ObjectTemplate.setVehicleIconPos 40/60
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_Factory_32x32.tga"
ObjectTemplate.hasRestrictedExit 1
rem *** lodFactory ***
ObjectTemplate.create LodObject lodFactoryAI
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate FactoryComplexAI
ObjectTemplate.addTemplate FactorySimple
ObjectTemplate.addTemplate FactoryWreck
rem -------------------------------------
ObjectTemplate.lodSelector FactoryLodSelector
rem ----factorycomplex----
ObjectTemplate.create Bundle factorycomplexAI
ObjectTemplate.geometry Britain_factory_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.addTemplate e_ExFumeFact
ObjectTemplate.setPosition 16/34/3.8
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_ExFumeFact
ObjectTemplate.setPosition 16.2/28/-3.2
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate ladder_5m_m1
ObjectTemplate.setPosition 13.022/2.5/12.3
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate ladder_5m_m1
ObjectTemplate.setPosition 11.307/8.2/11
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate Allies_Factory_Spawn
ObjectTemplate.setPosition 30/0/5
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate Allies_Factory_Spawn
ObjectTemplate.setPosition -30/0/-2
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate Allies_Factory_Spawn
ObjectTemplate.setPosition 3.4/0/-30
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate Allies_Factory_AI_Spawn_Bundle
ObjectTemplate.setPosition 30/0/5
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate AA_Allies_Carriage
ObjectTemplate.setPosition 21.81/-0.101/-38.73
ObjectTemplate.setRotation 180.5/0/0
ObjectTemplate.addTemplate Siren
rem ObjectTemplate.addTemplate Allies_WestAirfield_Spawn
rem ObjectTemplate.setPosition -292.576/0.674/-217.919
rem ObjectTemplate.setPosition -310.077/0.674/-194.92
rem Spawn Position - Factory position
rem Position calculations 861.993 - 1243.57/105.416 - 104.742/1516.8 - 1803.52
rem ObjectTemplate.addTemplate Allies_EastAirfield_Spawn
rem ObjectTemplate.setPosition 392.62/0.258/-62.909
rem Spawn Position - Factory position
rem Position calculations 1610.69 - 1243.57/105 - 104.742/1663.61 - 1803.52
objectTemplate.loadSoundScript Sounds/Factory.ssc
rem *** Allies_Factory_Spawn_Bundle ***
ObjectTemplate.create Bundle Allies_Factory_AI_Spawn_Bundle
ObjectTemplate.addTemplate Allies_Factory_AISpawn
ObjectTemplate.addTemplate Allies_Factory_Entry
rem *** Allies_Factory_Entry ***
ObjectTemplate.create EntryPoint Allies_Factory_Entry
ObjectTemplate.setEntryRadius 1
rem *** Allies_Factory_AISpawn ***
ObjectTemplate.create SpawnPoint Allies_Factory_AISpawn
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setAIEnterOnSpawn 1