This page is under construction
Archives/bf1942/levels/Battle_over_Britain.rfa
bf1942/levels/Battle_over_Britain/Objects/Radar_AA/Objects.con

rem *** Radar_AA_Allies_Carriage ***
ObjectTemplate.create RotationalBundle Radar_AA_Allies_Carriage
ObjectTemplate.networkableInfo AA_Allies_TurretInfo
ObjectTemplate.geometry Radar_AA_Allies_carriage_m1
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../Objects/Vehicles/Land/AA_Base/Sounds/AA_Allies_Carriage.ssc
rem ---------------------------------------------------
ObjectTemplate.addTemplate Radar_AA_Allies_Cannon
ObjectTemplate.setPosition 0/0.987/-0.171
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate Radar_AA_Allies_Roll
ObjectTemplate.setPosition 0/0.529/0.187
ObjectTemplate.setRotation 0/0/0
rem ---------------------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 100/0/0
ObjectTemplate.setAcceleration 100/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


rem *** Radar_AA_Allies_Roll ***
ObjectTemplate.create RotationalBundle Radar_AA_Allies_Roll
ObjectTemplate.networkableInfo AA_Allies_GunInfo
ObjectTemplate.geometry Radar_AA_Allies_roll_m1
ObjectTemplate.setPosition 0/0/15.5
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.setMinRotation 0/-90/0
ObjectTemplate.setMaxRotation 0/90/0
ObjectTemplate.setMaxSpeed 0/100/0
ObjectTemplate.setAcceleration 0/100/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../Objects/Vehicles/Land/AA_Base/Sounds/AA_AlliesGunBase.ssc


rem *** Radar_AA_Allies Cockpit
ObjectTemplate.create LodObject lodRadar_AA_AllCockpit
ObjectTemplate.addTemplate Radar_AA_AllCockpitExternal
ObjectTemplate.addTemplate AA_AllCockpitInternal
ObjectTemplate.lodselector aa_allcockpitSelector

ObjectTemplate.create SimpleObject Radar_AA_AllCockpitExternal
ObjectTemplate.geometry Radar_AA_Allies_cannon_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1



rem ***
ObjectTemplate.create RotationalBundle Radar_AA_Allies_Cannon
ObjectTemplate.networkableInfo AA_Allies_GunInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../Objects/Vehicles/Land/AA_Base/Sounds/AA_Allies_Cannon.ssc
rem ----------------------------------------------------------
ObjectTemplate.addTemplate lodRadar_AA_AllCockpit
ObjectTemplate.addTemplate AA_Allies_Camera
ObjectTemplate.setPosition 0.736/0.318/0
ObjectTemplate.addTemplate Radar_AA_Allies_GunBarrel
ObjectTemplate.setPosition 0/0.026/1.017
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-80/0
ObjectTemplate.setMaxRotation 0/2/0
ObjectTemplate.setMaxSpeed 0/100/0
ObjectTemplate.setAcceleration 0/100/0
ObjectTemplate.setInputToPitch c_PIMouseLookY


rem ***
ObjectTemplate.create RotationalBundle Radar_AA_Allies_RotatingCrank
ObjectTemplate.geometry Radar_AA_Allies_crank_m1
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/500/0
ObjectTemplate.setAcceleration 0/10000/0
ObjectTemplate.setInputToPitch 4