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Archives/bf1942/levels/Battle_over_Britain.rfa
bf1942/levels/Battle_over_Britain/StandardMesh/Britain_Factory_wreck_M1.rs
subshader "Britain_Factory_wreck_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Hosp_wall1_wrek";
}
subshader "Britain_Factory_wreck_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Factory_metal1_wrek";
}
subshader "Britain_Factory_wreck_M1_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Factory_conc1_wrek";
}
subshader "Britain_Factory_wreck_M1_Material11" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/repcon_wrek";
}
subshader "Britain_Factory_wreck_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Factory_stuff2_wrek";
}
subshader "Britain_Factory_wreck_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Factory_stuff1_wrek";
}
subshader "Britain_Factory_wreck_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Factory_gall_wrek";
}
subshader "Britain_Factory_wreck_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/wall_wrek";
}
subshader "Britain_Factory_wreck_M1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/facstt_wrek";
}
subshader "Britain_Factory_wreck_M1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Factory_grus_wrek";
}
subshader "Britain_Factory_wreck_M1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Factory_conc2_wrek";
}
subshader "Britain_Factory_wreck_M1_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/reprof_wrek";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Hosp_wall1_wrek";
}
subshader "Britain_Factory_wreck_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Factory_metal1_wrek";
}
subshader "Britain_Factory_wreck_M1_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Factory_conc1_wrek";
}
subshader "Britain_Factory_wreck_M1_Material11" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/repcon_wrek";
}
subshader "Britain_Factory_wreck_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Factory_stuff2_wrek";
}
subshader "Britain_Factory_wreck_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Factory_stuff1_wrek";
}
subshader "Britain_Factory_wreck_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Factory_gall_wrek";
}
subshader "Britain_Factory_wreck_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/wall_wrek";
}
subshader "Britain_Factory_wreck_M1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/facstt_wrek";
}
subshader "Britain_Factory_wreck_M1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Factory_grus_wrek";
}
subshader "Britain_Factory_wreck_M1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Factory_conc2_wrek";
}
subshader "Britain_Factory_wreck_M1_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/reprof_wrek";
}