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Archives/bf1942/levels/Battle_over_Britain.rfa
bf1942/levels/Battle_over_Britain/StandardMesh/Junker_Fus_M1.rs
subshader "Junker_Fus_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.101961 0.101961 0.101961;
   materialSpecularPower 12.5;
   envmap true;
   twosided true;
   texture "texture/junker02_nw";
}

subshader "Junker_Fus_M1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.101961 0.101961 0.101961;
   materialSpecularPower 12.5;
   envmap true;
   twosided true;
   texture "texture/junker01_nw";
}

subshader "Junker_Fus_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.101961 0.101961 0.101961;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/Junker_landing_gear";
}

subshader "Junker_Fus_M1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.101961 0.101961 0.101961;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/cockpit";
}

subshader "Junker_Fus_M1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.101961 0.101961 0.101961;
   materialSpecularPower 12.5;
   transparent true;
   envmap true;
   texture "texture/cockpit_ext";
}

subshader "Junker_Fus_M1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.101961 0.101961 0.101961;
   materialSpecularPower 12.5;
   transparent true;
   texture "texture/cross";
}

subshader "Junker_Fus_M1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.101961 0.101961 0.101961;
   materialSpecularPower 12.5;
   transparent true;
   texture "texture/side decal";
}