This page is under construction
Archives/bf1942/levels/Battle_over_Britain.rfa
bf1942/levels/Battle_over_Britain/StandardMesh/RadarTower_Bunker_M1.rs
subshader "RadarTower_Bunker_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/defgun_betong_s";
}
subshader "RadarTower_Bunker_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/defgun_Stuff_s";
}
subshader "RadarTower_Bunker_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/defgun_roof_s";
}
subshader "RadarTower_Bunker_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
textureFade true;
texture "texture/black_o";
}
subshader "RadarTower_Bunker_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/defgun_Stuff_s";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/defgun_betong_s";
}
subshader "RadarTower_Bunker_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/defgun_Stuff_s";
}
subshader "RadarTower_Bunker_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/defgun_roof_s";
}
subshader "RadarTower_Bunker_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
textureFade true;
texture "texture/black_o";
}
subshader "RadarTower_Bunker_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/defgun_Stuff_s";
}