This page is under construction
Archives/bf1942/levels/Battle_over_Britain.rfa
bf1942/levels/Battle_over_Britain/StandardMesh/RadarTower_Bunker_wreck_M1.rs
subshader "RadarTower_Bunker_wreck_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
texture "texture/defgun_betong_Wr";
}
subshader "RadarTower_Bunker_wreck_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
texture "texture/defgun_Stuff_wr";
}
subshader "RadarTower_Bunker_wreck_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
texture "texture/defgun_roof_wr";
}
subshader "RadarTower_Bunker_wreck_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
textureFade true;
texture "texture/black_o";
}
subshader "RadarTower_Bunker_wreck_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
texture "texture/defgun_Wreck_wall";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
texture "texture/defgun_betong_Wr";
}
subshader "RadarTower_Bunker_wreck_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
texture "texture/defgun_Stuff_wr";
}
subshader "RadarTower_Bunker_wreck_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
texture "texture/defgun_roof_wr";
}
subshader "RadarTower_Bunker_wreck_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
textureFade true;
texture "texture/black_o";
}
subshader "RadarTower_Bunker_wreck_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
envmap true;
texture "texture/defgun_Wreck_wall";
}