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Archives/bf1942/levels/Battle_over_Britain.rfa
bf1942/levels/Battle_over_Britain/StandardMesh/Radar_aa_allies_carriage_M1.rs
subshader "Radar_aa_allies_carriage_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 13.5;
texture "texture/aa_allies_01_o";
}
subshader "Radar_aa_allies_carriage_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
texture "texture/aa_allies_02_o";
}
subshader "Radar_aa_allies_carriage_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
texture "texture/aa_allies_03_o";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 13.5;
texture "texture/aa_allies_01_o";
}
subshader "Radar_aa_allies_carriage_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
texture "texture/aa_allies_02_o";
}
subshader "Radar_aa_allies_carriage_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
texture "texture/aa_allies_03_o";
}