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Archives/bf1942/levels/Berlin-1945-Outskirts.rfa
bf1942/levels/Berlin-1945-Outskirts/objects/smoke_RDG1_grey/Objects.con
ObjectTemplate.create HandFireArms smoke_RDG1_grey
ObjectTemplate.itemIndex 6
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.projectileTemplate smoke_RDG1_greyProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.ForceOnExplosion 10
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 2
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
rem ObjectTemplate.altFireOnce 1
ObjectTemplate.hasArmor 1
ObjectTemplate.material 70
ObjectTemplate.hitpoints 10000
ObjectTemplate.maxhitpoints 10000
ObjectTemplate.AmmoType 0
ObjectTemplate.autoReload 0

ObjectTemplate.GUIIndex 12
ObjectTemplate.setHudAmmoType ATIconAndStrengthBar
ObjectTemplate.setAmmoIcon "Ammo/Icon_smoke_RDG1_grey_ammo.dds"
ObjectTemplate.setCrossHairType CHTNone

ObjectTemplate.setHasMag 0
ObjectTemplate.rotationalSpeed 0/0/0
ObjectTemplate.velocity 25
ObjectTemplate.minDeviation 0
ObjectTemplate.maxDeviation 0.08
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.4
ObjectTemplate.fireDelay 0.8
objectTemplate.aiTemplate GrenadeAlliesAI
ObjectTemplate.soldierCameraPosition 0/-0.03/0.2
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1

ObjectTemplate.velocityDependentOnHeat 1
ObjectTemplate.heatAddWhenFire 0.03
rem ObjectTemplate.coolDownPerSec 0.05
ObjectTemplate.changeWeaponWhenNoAmmo 1

ObjectTemplate.createSkeleton animations/GrenadeAllies.ske
ObjectTemplate.useSkeletonPartAsMain Base
ObjectTemplate.addTemplate smoke_RDG1_greyLod

ObjectTemplate.loadSoundScript Sounds/GrenadeAllies.ssc



rem
rem Objects
rem
ObjectTemplate.create SimpleObject smoke_RDG1_greyPigg
ObjectTemplate.geometry smoke_RDG1_grey_pig

ObjectTemplate.create SimpleObject smoke_RDG1_greySprint
ObjectTemplate.geometry smoke_RDG1_grey_spr

ObjectTemplate.create SimpleObject smoke_RDG1_greySimple
ObjectTemplate.geometry smoke_RDG1_grey_sha

ObjectTemplate.create AnimatedBundle smoke_RDG1_greyComplex
ObjectTemplate.createSkeleton animations/GrenadeAllies.ske
ObjectTemplate.geometry smoke_RDG1_grey
ObjectTemplate.addTemplate smoke_RDG1_greySprint
ObjectTemplate.bindToSkeletonPart Sprint
ObjectTemplate.addTemplate smoke_RDG1_greyPigg
ObjectTemplate.bindToSkeletonPart pigg

ObjectTemplate.create LodObject smoke_RDG1_greyLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate smoke_RDG1_greyComplex
ObjectTemplate.setRotation 15/20/0
ObjectTemplate.addTemplate smoke_RDG1_greySimple
ObjectTemplate.setRotation 15/20/0



rem
rem Projectile
rem
ObjectTemplate.create Projectile smoke_RDG1_greyProjectile
ObjectTemplate.networkableInfo ProjectileInfo
ObjectTemplate.geometry smoke_RDG1_grey_pro
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisibleAtEndEffect 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitPoints 9999
ObjectTemplate.maxHitPoints 9999
ObjectTemplate.explosionDamage 0
rem *** MattiasH doesn't permit random time on projectiles. ask him about this.
ObjectTemplate.timeToLive CRD_NONE/3.1/0/0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.radius 0.0
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.material 70
ObjectTemplate.material2 93
ObjectTemplate.useMMOnEndEffect 0
ObjectTemplate.damageType 1
ObjectTemplate.endEffectTemplate e_smoke_white
ObjectTemplate.noFFSound 1