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Archives/bf1942/levels/NZSAS_Husky.rfa
bf1942/levels/NZSAS_Husky/Init.con
rem
rem **** Initialize level specific rendering settings.
rem

renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.098039/0.098039/0.098039
renderer.diffuseColor 0.400000/0.349020/0.298039
renderer.specularColor 0.298039/0.298039/0.298039
renderer.animatedMeshDiffuseFactor 0.55
renderer.animatedMeshAmbient 0.15
textureManager.alternativePath Texture/ENVIROMENT_BUILDINGS_CAMOFLAGE
textureManager.alternativePath Texture/GENERAL_BRIT_AFRICA
textureManager.alternativePath Texture/SPECIAL_GER_EUROPE_1944_FALL

ShaderManager.setTextureParam envmap bf1942\levels\Husky\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.540000/0.600000/0.650000
renderer.fogstart 45
renderer.fogend 300

shadow.shadowColor 0.400000

Game.setViewDistance 300
Game.spawnPlayers 1

treeRenderer.billboardLightScale 0.4

rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setActiveCombatArea 512 512 1280 1280

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 1German_CloseQuartersMp40
game.setKit 1 1 2German_Assaultk98
game.setKit 1 2 3German_ATPanzerfaust30
game.setKit 1 3 4German_officerMp40
game.setKit 1 4 5German_EngineerK98

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 1GB_CloseQuartersStenMk5
game.setKit 2 1 2GB_AssaultNo4
game.setKit 2 2 3GB_ATPiat
game.setKit 2 3 4GB_SupportBren
game.setKit 2 4 5GB_EngineerNo4

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -1.000000/-1.000000
water.scrollDirection1 1.000000/-1.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.700000/0.670000/0.700000
water.scrollLayer1 0.020000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.010000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.800000/0.898039/0.847059
water.deepColor 0.498039/0.498039/0.498039

run Sounds/Environment

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1027.410889/76.574165/1266.481445
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1027.410889/76.574165/1266.481445