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Archives/bf1942/levels/Charlie/Charlie.rfa
bf1942/levels/Charlie/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Charlie\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.521500/0.517600/0.494100
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.050000/0.050000/0.050000
renderer.ambientColor 0.150000/0.130000/0.120000
renderer.diffuseColor 0.300000/0.280000/0.250000
renderer.specularColor 0.150000/0.150000/0.150000
renderer.animatedMeshDiffuseFactor 1
renderer.animatedMeshAmbientColor 0.2

shadow.shadowColor 0.300000

Game.setViewDistance 315
Game.spawnPlayers 1
renderer.fogstart -5
renderer.fogend 283

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag


game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 1German_CloseQuartersMp40
game.setKit 1 1 2German_Assaultk98
game.setKit 1 2 3German_ATPanzerfaust30
game.setKit 1 3 4German_officerMp40
game.setKit 1 4 5German_EngineerK98

game.setTeamSkin 2 USSoldier
game.setKit 2 0 1Us_ClosequartersThompson
game.setKit 2 1 2Us_AssaultGarand
game.setKit 2 2 3Us_ATBazooka
game.setKit 2 3 4US_SupportBar
game.setKit 2 4 5US_EngineerNo4

game.setActiveCombatArea -96 524 1440 1440

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1.000000/-1.000000
water.scrollDirection1 1.000000/-1.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.461000/0.425000/0.392000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.010000
water.tileLayer1 0.250000
water.tileLayer2 0.250000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.580000/0.510000/0.450000
water.waterShallowAlpha 0.600000
water.deepColor 0.400000/0.400000/0.400000
water.waterAlphaDepth 0.100000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1002.109985/25.117001/945.666992
game.setBeforeSpawnCameraPosition 2 1002.109985/25.117001/945.666992