This page is under construction
Archives/bf1942/levels/Charlie/Charlie.rfa
bf1942/levels/Charlie/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = fh\levels\Charlie\Textures\env_Charlie_04.dds NegativeX = fh\levels\Charlie\Textures\env_Charlie_02.dds PositiveY = fh\levels\Charlie\Textures\env_Charlie_05.dds NegativeY = fh\levels\Charlie\Textures\env_Charlie_06.dds PositiveZ = fh\levels\Charlie\Textures\env_Charlie_03.dds NegativeZ = fh\levels\Charlie\Textures\env_Charlie_01.dds