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Archives/bf1942/levels/Charlie/Charlie.rfa
bf1942/levels/Charlie/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = fh\levels\Charlie\Textures\env_Charlie_04.dds
NegativeX = fh\levels\Charlie\Textures\env_Charlie_02.dds
PositiveY = fh\levels\Charlie\Textures\env_Charlie_05.dds
NegativeY = fh\levels\Charlie\Textures\env_Charlie_06.dds
PositiveZ = fh\levels\Charlie\Textures\env_Charlie_03.dds
NegativeZ = fh\levels\Charlie\Textures\env_Charlie_01.dds