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Archives/BF1942/levels/dagl_bridge_nights.rfa
bf1942/levels/DAGL_Bridge_Nights/GameTypes/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
run ai
run Ctf/ObjectSpawns
run Ctf/ControlPoints
rem *** CREATE FLAG BASES ***
object.create usbase
Object.absolutePosition 103.71/76.92/663.63
Object.Rotation 0/0/0
object.create gebase
Object.absolutePosition 174.61/80.46/953.67
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 103.71/76.92/663.63
Object.Rotation 0/0/0
object.create FlagPole
Object.absolutePosition 174.61/80.46/953.67
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
run ai
run Ctf/ObjectSpawns
run Ctf/ControlPoints
rem *** CREATE FLAG BASES ***
object.create usbase
Object.absolutePosition 103.71/76.92/663.63
Object.Rotation 0/0/0
object.create gebase
Object.absolutePosition 174.61/80.46/953.67
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 103.71/76.92/663.63
Object.Rotation 0/0/0
object.create FlagPole
Object.absolutePosition 174.61/80.46/953.67
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf