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Archives/BF1942/levels/dagl_bridge_nights.rfa
bf1942/levels/DAGL_Bridge_Nights/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\DAGL_Bridge_Nights\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.globalLodPercent 1
rem renderer.fogColorVec .09/.10/.11
renderer.fogColorVec 0/0/0
renderer.globalAmbientColor .080/.082/.085
renderer.ambientColor .080/.082/.085
renderer.diffuseColor .18/.20/.22
renderer.specularColor .4/.5/.6
renderer.animatedMeshAmbientColor 0.15

textureManager.alternativePath bf1942\levels\DAGL_Bridge_Nights\Textures
textureManager.alternativePath bf1942\levels\DAGL_Bridge_Nights\texture
textureManager.alternativePath bf1942\levels\DAGL_Bridge_Nights\Desertcombat\Menu\Texture
shadow.shadowColor 0.25

Game.setViewDistance 130
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 90




ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT3
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support2
game.setKit 1 5 Iraq_SpecOps3

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 Us_Assault
game.setKit 2 2 US_AT3
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support2
game.setKit 2 5 US_SpecOps3

game.setLevelCheck 2242588848

game.setActiveCombatArea -128 512 512 512



shaderManager.setDefaultShaderSolidColor 0/0/0

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.800000/0.700000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection 0.800000/0.300000/0.125000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000

run Sounds/Environment
run Objects/objects

game.setBeforeSpawnCameraPosition 1 122.000000/88.00000/791.500000
game.setBeforeSpawnCameraPosition 2 122.000000/88.00000/791.500000