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Archives/BF1942/levels/dagl_bridge_nights.rfa
bf1942/levels/DAGL_Bridge_Nights/Init/SkyAndSun.con
ObjectTemplate.setFlareRot 0 1
ObjectTemplate.setFlareColor 255/255/255/200 1
rem ObjectTemplate.setflarefadeall 0.1
rem ObjectTemplate.setcoronafadeall 0.3

Object.create TSun
Object.isSaveable 1
Object.name sun

TextureManager.mipmaps 0
GeometryTemplate.create StandardMesh SkyBox
GeometryTemplate.file Sky_Bocage_m1
Sky.initSky

Sky.addCloud
Cloud.setName cloud_0
Cloud.setSrcBlend BMSourceAlpha
Cloud.setDstBlend BMInvSourceAlpha
Cloud.setTexScale 4
Cloud.setSpeed -0.03 0.015
Cloud.setHeight 400

Sky.changeOfsCloudHeight 300
Sky.changeOfsCloudDist 200
Sky.setCloudFog 0


Sky.setSun sun
sky.changeOfsSkyHeight 0
sky.setRotAngle 180
sky.sunLightDirectionVec 0.200000/0.800000/0.200000
TextureManager.mipmaps 1