This page is under construction
Archives/BF1942/levels/dagl_bridge_nights.rfa
bf1942/levels/DAGL_Bridge_Nights/standardmesh/dc_wall-corner_custom1_m1.rs
subshader "dc_wall-corner_custom1_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;

   lightingSpecular false;
   texture "texture/iggy-bigwall1";
}
subshader "dc_wall-corner_custom1_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;

   lightingSpecular false;
   texture "texture/dc_slums_roof1";
}
subshader "dc_wall-corner_custom1_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;

   lightingSpecular false;
   texture "texture/dc_slums_wall1";
}