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Archives/BF1942/levels/dagl_bridge_nights.rfa
bf1942/levels/DAGL_Bridge_Nights/standardmesh/g/urb_aptwallb1_m1.rs
subshader "urb_aptwallb1_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/city_apt-sidewalk-wall";
}