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Archives/BF1942/levels/dagl_bridge_nights.rfa
bf1942/levels/DAGL_Bridge_Nights/standardmesh/iggy_bridge1_m1.rs
subshader "iggy_bridge1_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/DesertCombat/Buildings/iggy-bigwall1";
}
subshader "iggy_bridge1_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/DesertCombat/Buildings/dc_slums_floor1";
}
subshader "iggy_bridge1_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/DesertCombat/Buildings/balcony1";
}
subshader "iggy_bridge1_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/DesertCombat/Buildings/Bridge_Metal1";
}
subshader "iggy_bridge1_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/DesertCombat/Buildings/IndustrialMetal";
}
subshader "iggy_bridge1_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/tower-roof";
}
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/DesertCombat/Buildings/iggy-bigwall1";
}
subshader "iggy_bridge1_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/DesertCombat/Buildings/dc_slums_floor1";
}
subshader "iggy_bridge1_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/DesertCombat/Buildings/balcony1";
}
subshader "iggy_bridge1_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/DesertCombat/Buildings/Bridge_Metal1";
}
subshader "iggy_bridge1_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/DesertCombat/Buildings/IndustrialMetal";
}
subshader "iggy_bridge1_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/tower-roof";
}