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Archives/BF1942/levels/GFH Knife Island/GFH_Knife_Island.rfa
bf1942/levels/GFH_Knife_Island/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ObjectSpawns v_arg1
if v_arg1 == host
object.create GEBase
Object.absolutePosition 334.10/37.14/517.99
Object.rotation 0/0/0
object.create USBase
Object.absolutePosition 741.89/36.99/518.06
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 334.10/37.14/517.99
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 741.89/36.99/518.06
Object.rotation 0/0/0
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ObjectSpawns v_arg1
if v_arg1 == host
object.create GEBase
Object.absolutePosition 334.10/37.14/517.99
Object.rotation 0/0/0
object.create USBase
Object.absolutePosition 741.89/36.99/518.06
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 334.10/37.14/517.99
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 741.89/36.99/518.06
Object.rotation 0/0/0
endIf