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		Archives/BF1942/levels/GFH Knife Island/GFH_Knife_Island.rfa
	
		bf1942/levels/GFH_Knife_Island/StandardMesh/deadiraqi-1.rs
	
		
		subshader "deadiraqi-1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Germov_r";
}
		
		
subshader "deadiraqi-1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Hand03_r";
}
		
		
subshader "deadiraqi-1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/face_ger1_h";
}
		
		
subshader "deadiraqi-1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Hand03_r";
}
		
		
subshader "deadiraqi-1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Germun_r";
}
		
		
		
		
		
	
	
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Germov_r";
}
subshader "deadiraqi-1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Hand03_r";
}
subshader "deadiraqi-1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/face_ger1_h";
}
subshader "deadiraqi-1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Hand03_r";
}
subshader "deadiraqi-1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Germun_r";
}