This page is under construction
Archives/BF1942/levels/GFH Knife Island/GFH_Knife_Island.rfa
bf1942/levels/GFH_Knife_Island/StandardMesh/deadiraqi-2.rs
subshader "deadiraqi-2_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Hand03_r";
}
subshader "deadiraqi-2_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Hand03_r";
}
subshader "deadiraqi-2_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/face_ger1_h";
}
subshader "deadiraqi-2_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Germov_r";
}
subshader "deadiraqi-2_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Germun_r";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Hand03_r";
}
subshader "deadiraqi-2_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Hand03_r";
}
subshader "deadiraqi-2_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/face_ger1_h";
}
subshader "deadiraqi-2_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Germov_r";
}
subshader "deadiraqi-2_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Germun_r";
}