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Archives/BF1942/levels/GFH Knife Island/GFH_Knife_Island.rfa
bf1942/levels/GFH_Knife_Island/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = DC_Final\levels\GFH_Knife_Island\Textures\env_GFH_Knife_Island_04.dds
NegativeX = DC_Final\levels\GFH_Knife_Island\Textures\env_GFH_Knife_Island_02.dds
PositiveY = DC_Final\levels\GFH_Knife_Island\Textures\env_GFH_Knife_Island_05.dds
NegativeY = DC_Final\levels\GFH_Knife_Island\Textures\env_GFH_Knife_Island_06.dds
PositiveZ = DC_Final\levels\GFH_Knife_Island\Textures\env_GFH_Knife_Island_03.dds
NegativeZ = DC_Final\levels\GFH_Knife_Island\Textures\env_GFH_Knife_Island_01.dds