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Archives/bf1942/levels/Village Assault/Village_Assault.rfa
bf1942/levels/Village_Assault/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Village_Assault\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.113725/0.109804/0.113725
renderer.diffuseColor 0.349020/0.294118/0.200000
renderer.specularColor 0.294118/0.294118/0.294118
renderer.vertexFogEnable 1
renderer.fogColorVec 0.737255/0.709804/0.627451
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath Texture
shadow.shadowColor 0.550000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 400
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 1024.000000/98.600006/894.000000
game.setBeforeSpawnCameraPosition 2 1024.000000/98.600006/1014.000000
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Village_Assault\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.113725/0.109804/0.113725
renderer.diffuseColor 0.349020/0.294118/0.200000
renderer.specularColor 0.294118/0.294118/0.294118
renderer.vertexFogEnable 1
renderer.fogColorVec 0.737255/0.709804/0.627451
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath Texture
shadow.shadowColor 0.550000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 400
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 1024.000000/98.600006/894.000000
game.setBeforeSpawnCameraPosition 2 1024.000000/98.600006/1014.000000