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Archives/bf1942/levels/Village Assault/Village_Assault.rfa
bf1942/levels/Village_Assault/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = warfront\levels\Village_Assault\Textures\env_Village_Assault_04.dds NegativeX = warfront\levels\Village_Assault\Textures\env_Village_Assault_02.dds PositiveY = warfront\levels\Village_Assault\Textures\env_Village_Assault_05.dds NegativeY = warfront\levels\Village_Assault\Textures\env_Village_Assault_06.dds PositiveZ = warfront\levels\Village_Assault\Textures\env_Village_Assault_03.dds NegativeZ = warfront\levels\Village_Assault\Textures\env_Village_Assault_01.dds