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Archives/bf1942/levels/Village Assault/Village_Assault.rfa
bf1942/levels/Village_Assault/ai/conditions.con

rem * Team 1 Attack *
aiStrategy.createConstantCondition TeamAACond Crisp Friendly ControlPoint 0
aiStrategy.setConditionStrength Required

rem * Team 1 Defend *
aiStrategy.createConstantCondition TeamABCond Crisp Friendly ControlPoint 0
aiStrategy.setConditionStrength Required

rem * Team 1 Repulse *
aiStrategy.createConstantCondition TeamACCond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required

rem * Team 2 Attack *
aiStrategy.createConstantCondition TeamBACond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required

rem * Team 2 Defend *
aiStrategy.createConstantCondition TeamBBCond Crisp Friendly ControlPoint 0
aiStrategy.setConditionStrength Required

rem * Team 2 Repulse *
aiStrategy.createConstantCondition TeamBCCond Crisp Friendly ControlPoint 0
aiStrategy.setConditionStrength Required