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Archives/bf1942/levels/D Day Omaha/D_DAY_OMAHA.rfa
bf1942/levels/D_DAY_OMAHA/Objects/WeatherFX/Effects.con
rem -------------------------------------
rem - light snow effect
rem -------------------------------------
ObjectTemplate.create EffectBundle e_lightsnow
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
ObjectTemplate.addTemplate em_lightsnow

rem -------------------------------------
rem - light snow emitter
rem -------------------------------------
ObjectTemplate.create Emitter em_lightsnow
ObjectTemplate.template fx_lightsnow
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.lodDistance 128
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.intensity CRD_NONE/50/0/0
ObjectTemplate.relativePositionInDof CRD_UNIFORM/0/128/1
ObjectTemplate.relativePositionInRight CRD_UNIFORM/0/128/1
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/0/0/0
ObjectTemplate.startRotation CRD_UNIFORM/5/15/0

rem -------------------------------------
rem - light snow sprite
rem -------------------------------------
ObjectTemplate.create SpriteParticle fx_lightsnow
ObjectTemplate.timeToLive CRD_NONE/8/0/0
ObjectTemplate.size CRD_UNIFORM/0.1/0.25/0
ObjectTemplate.gravityModifier CRD_UNIFORM/0.5/0.8/0
ObjectTemplate.drag CRD_NONE/1/0/0
ObjectTemplate.texture snowflake
ObjectTemplate.initRotation CRD_UNIFORM/0/360/0
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.rotationSpeed CRD_NORMAL/100/360/0
ObjectTemplate.rotationSpeedOverTime 0/0.5|100/1
ObjectTemplate.colorRGBAOverTime 0/255/255/255/0|15/255/255/255/255|100/255/255/255/255|100/255/255/255/0

rem -------------------------------------
rem - twirling snow effect
rem -------------------------------------
ObjectTemplate.create EffectBundle e_twirlsnow
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
ObjectTemplate.addTemplate em_twirlsnow

rem -------------------------------------
rem - twirling snow emitter
rem -------------------------------------
ObjectTemplate.create Emitter em_twirlsnow
ObjectTemplate.template fx_twirlsnow
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.lodDistance 128
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.intensity CRD_NONE/50/0/0
ObjectTemplate.relativePositionInDof CRD_UNIFORM/0/128/1
ObjectTemplate.relativePositionInRight CRD_UNIFORM/0/128/1
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/0/0/0
ObjectTemplate.startRotation CRD_UNIFORM/5/15/0

rem -------------------------------------
rem - twirling slow snow sprite
rem -------------------------------------
ObjectTemplate.create SpriteParticle fx_twirlsnow
ObjectTemplate.timeToLive CRD_NONE/8/0/0
ObjectTemplate.size CRD_UNIFORM/0.2/0.5/0
ObjectTemplate.gravityModifier CRD_UNIFORM/0.3/0.6/0
ObjectTemplate.drag CRD_NONE/1/0/0
ObjectTemplate.texture snowflake_twirl
ObjectTemplate.initRotation CRD_UNIFORM/0/360/0
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.rotationSpeed CRD_NORMAL/100/360/0
ObjectTemplate.rotationSpeedOverTime 0/0.2|100/1
ObjectTemplate.colorRGBAOverTime 0/255/255/255/0|15/255/255/255/255|85/255/255/255/255|100/255/255/255/0

rem -------------------------------------
rem - light rain effect
rem -------------------------------------
ObjectTemplate.create EffectBundle e_lightrain
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
ObjectTemplate.addTemplate em_lightrain

rem -------------------------------------
rem - light rain emitter
rem -------------------------------------
ObjectTemplate.create Emitter em_lightrain
ObjectTemplate.template fx_lightrain
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.lodDistance 128
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.intensity CRD_NONE/200/0/0
ObjectTemplate.relativePositionInDof CRD_UNIFORM/0/128/1
ObjectTemplate.relativePositionInRight CRD_UNIFORM/0/128/1
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/0/0/0
ObjectTemplate.startRotation CRD_NONE/0/0/0

rem -------------------------------------
rem - light rain sprite
rem -------------------------------------
ObjectTemplate.create SpriteParticle fx_lightrain
ObjectTemplate.timeToLive CRD_NONE/8/0/0
ObjectTemplate.size CRD_UNIFORM/0.05/0.2/0
ObjectTemplate.gravityModifier CRD_UNIFORM/1/1.5
ObjectTemplate.drag CRD_NONE/1/0/0
ObjectTemplate.texture raindrop2
ObjectTemplate.initRotation CRD_NONE/0/0/0
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.rotationSpeed CRD_NONE/0/0/0
ObjectTemplate.colorRGBAOverTime 0/255/255/255/0|15/255/255/255/255|100/255/255/255/255

rem -------------------------------------
rem - heavy rain effect
rem -------------------------------------
ObjectTemplate.create EffectBundle e_drivingrain
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
ObjectTemplate.addTemplate em_drivingrain1
ObjectTemplate.addTemplate em_drivingrain2
ObjectTemplate.addTemplate em_drivingrain3

rem -------------------------------------
rem - heavy rain emitter 1
rem -------------------------------------
ObjectTemplate.create Emitter em_drivingrain1
ObjectTemplate.template fx_lightrain
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.lodDistance 128
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.intensity CRD_NONE/200/0/0
ObjectTemplate.relativePositionInDof CRD_UNIFORM/0/128/1
ObjectTemplate.relativePositionInRight CRD_UNIFORM/0/128/1
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/0/0/0
ObjectTemplate.startRotation CRD_NONE/0/0/0

rem -------------------------------------
rem - heavy rain emitter 2
rem -------------------------------------
ObjectTemplate.create Emitter em_drivingrain2
ObjectTemplate.template fx_heavyrain_multi1
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.lodDistance 128
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.intensity CRD_NONE/150/0/0
ObjectTemplate.relativePositionInDof CRD_UNIFORM/0/128/1
ObjectTemplate.relativePositionInRight CRD_UNIFORM/0/128/1
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/0/0/0
ObjectTemplate.startRotation CRD_NONE/0/0/0

rem -------------------------------------
rem - heavy rain emitter 3
rem -------------------------------------
ObjectTemplate.create Emitter em_drivingrain3
ObjectTemplate.template fx_heavyrain_multi2
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.lodDistance 128
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.intensity CRD_NONE/150/0/0
ObjectTemplate.relativePositionInDof CRD_UNIFORM/0/128/1
ObjectTemplate.relativePositionInRight CRD_UNIFORM/0/128/1
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/0/0/0
ObjectTemplate.startRotation CRD_NONE/0/0/0

rem -------------------------------------
rem - heavy rain sprite 1
rem -------------------------------------
ObjectTemplate.create SpriteParticle fx_heavyrain_multi1
ObjectTemplate.timeToLive CRD_NONE/8/0/0
ObjectTemplate.size CRD_UNIFORM/0.4/0.6/0
ObjectTemplate.gravityModifier CRD_UNIFORM/2/4
ObjectTemplate.drag CRD_NONE/1/0/0
ObjectTemplate.texture raindrop_multi_1
ObjectTemplate.initRotation CRD_NONE/0/0/0
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.rotationSpeed CRD_NONE/0/0/0
ObjectTemplate.colorRGBAOverTime 0/255/255/255/0|15/255/255/255/255|100/255/255/255/255

rem -------------------------------------
rem - heavy rain sprite 2
rem -------------------------------------
ObjectTemplate.create SpriteParticle fx_heavyrain_multi2
ObjectTemplate.timeToLive CRD_NONE/8/0/0
ObjectTemplate.size CRD_UNIFORM/0.4/0.6/0
ObjectTemplate.gravityModifier CRD_UNIFORM/2/4
ObjectTemplate.drag CRD_NONE/1/0/0
ObjectTemplate.texture bf1942/levels/Operation_Nordwind-1944/Weather/raindrop_multi_2
ObjectTemplate.initRotation CRD_NONE/0/0/0
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.rotationSpeed CRD_NONE/0/0/0
ObjectTemplate.colorRGBAOverTime 0/255/255/255/0|15/255/255/255/255|100/255/255/255/255