This page is under construction
Archives/bf1942/levels/gulfwar2.rfa
bf1942/levels/GulfWar2/STANDARDMESH/urb_tower_mtb_m2.rs
subshader "urb_tower_mtb_m2_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "texture/city_mkt-wall-empty2";
}
subshader "urb_tower_mtb_m2_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "texture/city_apt-tar-roof";
}
subshader "urb_tower_mtb_m2_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "texture/city_apt-roof3";
}
subshader "urb_tower_mtb_m2_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "texture/city_mkt-wall-empty1";
}
subshader "urb_tower_mtb_m2_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "texture/city_apt-rim-sidewalk1";
}
subshader "urb_tower_mtb_m2_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "texture/bn-floortiles1";
}
subshader "urb_tower_mtb_m2_Material6" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "texture/city_exterior-windows1";
}
subshader "urb_tower_mtb_m2_Material7" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "texture/city_interior-wall1";
}